Middle QA Engineer (Art Tools & Engineering)
14 Мая 2026
Город:
Минск
Занятость:
Полная занятость
Компания "Itransition"
We’re looking for a QA Engineer to support and validate our game’s art pipeline, rendering systems, and visual quality. If you’re passionate about graphics, assets, performance, and technical excellence - this role is for you.
About us
At a1qa, we bring over 1000 QA professionals together to deliver world-class end-to-end testing solutions.
Our teams collaborate with game studios and entertainment companies worldwide, ensuring stable, high-quality player experiences across PC, console, and mobile platforms.
We provide comprehensive QA services - from early requirement analysis to release validation - helping our partners ship polished, reliable products on time.
Responsibilities
- Test art and rendering systems: shaders, materials, LODs, lighting, shadows, asset integration.
- Perform regression and integration testing across visual and rendering features.
- Maintain test plans, test cases, and verification matrices for art and content systems.
- Track and prioritize issues in JIRA with clear feedback for artists, tech artists, and engineers.
- Validate asset workflows, prefab setups, rendering configurations, and visual performance.
Requirements
- 2+ years’ experience in QA, preferably focused on Technical Art, Game Tools, or Rendering Systems
- English level: B1 or higher
- Strong manual and exploratory testing skills for art pipelines and rendering systems.
- Experience creating structured test plans, test cases, and regression matrices.
- Knowledge of asset pipelines, shaders, LODs, lighting systems, and rendering fundamentals.
- Familiarity with Unity, Maya/3ds Max, Postman, profiling tools, BrowserStack/Device Farm.
- Understanding of client–server flow and backend validation tools.
- Strong communication skills and attention to visual and technical detail.
- Passion for game graphics, visual quality, and performance optimization.
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