3D Character Artist (Modeling & Animation)
Описание
KSENIYA SAMSONOVA 3D Artist – Characters, Costumes & Game -Ready Props Minsk, Belarus · Open to relocation (EU) & remote · +375 29 262 60 12 · kssamsonovade04@gmail.com · Telegram: @kssamn Portfolio (ArtStation): https://www.artstation.com/kssnwer PROFESSIONAL SUMMARY 3D Arti st with 1.5+ years of commercial experience taking game -ready characters and props from brief to final in -engine render. Full pipeline – high -poly sculpting, retopology, UV, PBR texturing, and Unreal Engine 5 integration – with a strong focus on realistic characters and costume work: anatomy sculpting, XGen grooming, and multi -layer garments simulated in Marvelous Designer. Software -engineering background drives clean topology and real -time optimization. 20+ assets delivered across 13+ client projects. CORE SKILLS & SOFTWARE Modeling & Sculpting: Blender, Autodesk Maya, ZBrush, Topogun – high -poly, low -poly, clean production topology, hard - surface & organic, human anatomy Texturing & Materials: Substance Painter, Substance Designer, Marmoset Toolbag 5 – full PBR workflow, baking (Normal, AO, Roughness, Curvature, ID), texture atlasing Cloth & Garments: Marvelous Designer – pattern creation, garment simulation, fabric texturing, retopology for game -ready use Hair & Grooming: Maya XGen, Blender Hair, game -ready hair cards Real -time Engines: Unreal Engine 4 / 5 (materials, lighting, asset implementation, cinematic renders), Unity (basics) Optimization & Pipeline: LOD creation, polycount budgeting, UV unwrapping & packing, retopology, texture optimization for real -time Rendering & 2D: Marmoset Toolbag 5, Blender Cycles / Eevee, Arnold; Adobe Photoshop, Illustrator, DaVinci Resolve Additional Tools: MetaHuman Creator, Daz Studio, ActorCore, Midjourney, GitHub Languages: Russian (native), English (B2), Belarusian (fl uent) PROFESSIONAL EXPERIENCE 3D Artist (Contract, Part -time) – Wish3D Outsourcing Remote · Dec 2025 – Present • Delivered 20+ game -ready characters and props end -to-end for gaming and commercial clients across 13+ projects, from brief to final hand -off on d eadline. • Ran the complete asset pipeline: ZBrush high -poly → retopology → UV mapping → baking → PBR texturing in Substance Painter → final renders in Marmoset Toolbag 5 / Unreal Engine 5. • Cut polycount ~3× while preserving silhouette and surface detail through targeted retopology and normal -map baking. • Built cloth simulations and tailored garments in Marvelous Designer; created hair with Maya XGen and hair cards for cinematic and game -ready presentations. • Managed direct client communication across briefs, milestone reviews, three revision rounds, and final delivery. Independent Study & Portfolio Development Remote · 2025 • Built a personal realistic character end -to-end – anatomy sculpting, Maya XGen grooming, and a multi -layer historical costume simulated in Marvelous Designer – finalized with cinematic renders in Unreal Engine 5. Junior 3D Artist – Modvi (Indie Game Studio ) Remote · Dec 2024 – Jun 2025 • Modeled 20+ characters and props for Unreal Engine 5 under strict polygon budgets and texture -atlas requirements. • Owned the full pipeline in Blender/ZBrush → retopology → UV unwrapping → baking (Normal, AO, Roughness) → Subst ance Painter → material setup in UE5. • Collaborated daily with a 5 -person development team across iterative review cycles to align assets with technical and creative direction. 3D Artist & Instructor – Art&Fun Studio Minsk, Belarus · Nov 2023 – Sep 2024 • Des igned and delivered a 110+ hour 3D curriculum: modeling, retopology, UV unwrapping, texturing, rendering, composition, and color theory. • Mentored 27+ students to portfolio -ready level, guiding projects from concept through final render and 3D print. EDUCAT ION & TRAINING B.Sc. in Information Technology (Software Engineering) – Belarusian State University of Informatics and Radioelectronics (BSUIR), Minsk Training: Hair in XGen – Flipped Normals (2026) · Marvelous Designer – E. Petrova (2026) · 3D Game Charac ter Creature – Critical Hit Studio (2025)
10 декабря, 2021
Ольга
Город
Минск
Возраст
56 лет (31 июля 2026)
14 декабря, 2021
Татьяна
Город
Минск
Возраст
56 лет (31 июля 2026)
28 декабря, 2021
Viktor
Город
Минск
Возраст
56 лет (31 июля 2026)