3D Character Artist (Modeling & Animation)
Описание
KSENIYA SAMSONOVA 3D Artist – Characters, Costumes & Game -Ready Props Minsk, Belarus · Open to relocation (EU) & remote · +375 29 262 60 12 · kssamsonovade04@gmail.com · Telegram: @kssamn Portfolio (ArtStation): https://www.artstation.com/kssnwer PROFESSIONAL SUMMARY 3D Arti st with 1.5+ years of commercial experience taking game -ready characters and props from brief to final in -engine render. Full pipeline – high -poly sculpting, retopology, UV, PBR texturing, and Unreal Engine 5 integration – with a strong focus on realistic characters and costume work: anatomy sculpting, XGen grooming, and multi -layer garments simulated in Marvelous Designer. Software -engineering background drives clean topology and real -time optimization. 20+ assets delivered across 13+ client projects. CORE SKILLS & SOFTWARE Modeling & Sculpting: Blender, Autodesk Maya, ZBrush, Topogun – high -poly, low -poly, clean production topology, hard - surface & organic, human anatomy Texturing & Materials: Substance Painter, Substance Designer, Marmoset Toolbag 5 – full PBR workflow, baking (Normal, AO, Roughness, Curvature, ID), texture atlasing Cloth & Garments: Marvelous Designer – pattern creation, garment simulation, fabric texturing, retopology for game -ready use Hair & Grooming: Maya XGen, Blender Hair, game -ready hair cards Real -time Engines: Unreal Engine 4 / 5 (materials, lighting, asset implementation, cinematic renders), Unity (basics) Optimization & Pipeline: LOD creation, polycount budgeting, UV unwrapping & packing, retopology, texture optimization for real -time Rendering & 2D: Marmoset Toolbag 5, Blender Cycles / Eevee, Arnold; Adobe Photoshop, Illustrator, DaVinci Resolve Additional Tools: MetaHuman Creator, Daz Studio, ActorCore, Midjourney, GitHub Languages: Russian (native), English (B2), Belarusian (fl uent) PROFESSIONAL EXPERIENCE 3D Artist (Contract, Part -time) – Wish3D Outsourcing Remote · Dec 2025 – Present • Delivered 20+ game -ready characters and props end -to-end for gaming and commercial clients across 13+ projects, from brief to final hand -off on d eadline. • Ran the complete asset pipeline: ZBrush high -poly → retopology → UV mapping → baking → PBR texturing in Substance Painter → final renders in Marmoset Toolbag 5 / Unreal Engine 5. • Cut polycount ~3× while preserving silhouette and surface detail through targeted retopology and normal -map baking. • Built cloth simulations and tailored garments in Marvelous Designer; created hair with Maya XGen and hair cards for cinematic and game -ready presentations. • Managed direct client communication across briefs, milestone reviews, three revision rounds, and final delivery. Independent Study & Portfolio Development Remote · 2025 • Built a personal realistic character end -to-end – anatomy sculpting, Maya XGen grooming, and a multi -layer historical costume simulated in Marvelous Designer – finalized with cinematic renders in Unreal Engine 5. Junior 3D Artist – Modvi (Indie Game Studio ) Remote · Dec 2024 – Jun 2025 • Modeled 20+ characters and props for Unreal Engine 5 under strict polygon budgets and texture -atlas requirements. • Owned the full pipeline in Blender/ZBrush → retopology → UV unwrapping → baking (Normal, AO, Roughness) → Subst ance Painter → material setup in UE5. • Collaborated daily with a 5 -person development team across iterative review cycles to align assets with technical and creative direction. 3D Artist & Instructor – Art&Fun Studio Minsk, Belarus · Nov 2023 – Sep 2024 • Des igned and delivered a 110+ hour 3D curriculum: modeling, retopology, UV unwrapping, texturing, rendering, composition, and color theory. • Mentored 27+ students to portfolio -ready level, guiding projects from concept through final render and 3D print. EDUCAT ION & TRAINING B.Sc. in Information Technology (Software Engineering) – Belarusian State University of Informatics and Radioelectronics (BSUIR), Minsk Training: Hair in XGen – Flipped Normals (2026) · Marvelous Designer – E. Petrova (2026) · 3D Game Charac ter Creature – Critical Hit Studio (2025)
23 января, 2017
Евгений
Город
Минск
Возраст
36 лет (11 ноября 1989)
23 января, 2017
Алексей
Город
Минск
Возраст
40 лет (26 августа 1985)
6 ноября, 2016
Татьяна
Город
Минск
Возраст
32 года ( 3 сентября 1993)