QA Engineer( СтаркГеймз )
Описание
DZM IT R Y M IS H CH AN KO
Sen io r Q A E n g in eer | Q A L e ad | Q A A naly st
K EY S K IL LS
M an ual T e stin g ( F u nctio n al, R eg re ssio n , S m oke , E xp lo ra to ry , A d-h oc) • G am e T e stin g & G am e E n g in e Q A
• T e st P la n nin g & T e st S tr a te g y D eve lo p m en t • T e st C ase D esig n & E xe cu tio n • B ug T ra ck in g & D efe ct
M an ag em en t (Jir a , qTe st) • Te st M an ag em en t To o ls (T e stR ail, Q M etr y ) • C ro ss-p la tfo rm Te stin g : W eb ,
D esk to p (Window s, Lin ux, m acO S), Con so le s (P la yS ta tio n , Xbox), Mob ile (iO S, And ro id ), VR /A R •
Req uir e m en ts A naly sis & Specif ic a tio n R evie w • A gile /S cru m M eth od olo g y • C I/ C D A w are n ess & B uil d
V erif ic a tio n T e stin g ( B VT) • V ers io n C on tr o l ( P e rfo rc e , B it b uck e t, G it ) • U nre al E n g in e, V is u al S tu d io , A nd ro id
S tu d io • C on flu en ce , M ou se flo w • R oot C au se A naly sis ( R C A) • S ta ke h old er C om munic a tio n & R ep ortin g
W ORK E X PE R IE N CE
Key T e ste r / Q A A naly st
EPAM Systems → Epic Games (client)
P R O FE S SIO NAL S U M MAR Y
Results-driven Senior QA Engineer with 8+ years of experience in software quality assurance across
Logistics, LegalTech, Web and Game Engine domains. Proven expertise in functiona l testing, game testing,
test strategy development, and cross-functional team collaboration within Agile (Scrum\Kanban)
environments. Core contributor to Unreal Engine QA at Epic Games (via EPAM Systems), delivering testing for
one of the world's largest game engines serving 10M+ developers. Seeking a Senior/Lead QA role to leverage
deep analytical skills and domain expertise in a product-driven organization.
Aug 2020 — Jun 2026• Developed and executed 1,000+ test cases for Unreal Engine covering core functionality, rendering,physics, and platform-specific features across Desktop, Console, Mobile, and VR/AR platforms.• Led test planning and analysis for major Unreal Engine releases, coordinating QA efforts with EpicGames' distributed QA and Development organization spanning 5+ teams.• Designed and maintained comprehensive test documentation (test plans, test suites, traceabilitymatrices) in TestRail/QMetry, improving test coverage by ~30%.• Identified and reported 100+ critical defects with detailed reproduction steps, severity classification, androot cause analysis, reducing critical bug escape rate to production.• Provided structured feedback and quality reports to stakeholders, enabling data-driven releasedecisions and accelerating release cycles.• Collaborated with developers, product owners, and cross-functional teams in an Agileenvironment with 2-week sprint cadence.• Mentored junior QA engineers on test design techniques, game testing best practices, and UnrealEngine workflows.Key T e ste r / Q A E n g in eer
EPAM Systems → Wolters Kluwer (client)
Sep 2017 — Aug 2020• Executed end-to-end functional, regression, and integration testing for Wolters Kluwer'snext-generation online publishing platforms in the LegalTech domain.• Created and maintained 500+ test cases in qTest, ensuring comprehensive coverage ofbusiness-critical workflows and compliance requirements.• Performed cross-browser and cross-platform testing (Chrome, Firefox, Edge, Safari; Windows, macOS)to ensure consistent user experience.• Collaborated with Professional Services organization to provide QA consultancy, defining testingstandards and best practices for client-facing solutions. Minsk, Belarus | OpentoRemote | ldamikol@gmail.com | +375-44-569-35-43
LinkedIn: https://www.linkedin.com/in/ldamikol/
• English — Upper-Intermediate (B2)
• Russian — Native
• Ukrainian — Conversational
IT Academy, Minsk | 2017
Bach elo r's D eg re e
Minsk State Linguistic University | 2011 — 2014
C ER TIF IC ATIO NS
• Claude Certified Architect — Foundations (Anthropic)
• Claude 101 (Anthropic)
• Claude Code in Action (Anthropic)
• Participated in sprint planning, daily stand-ups, and retrospectives as part of a distributed Agile team,contributing to 95%+ on-time delivery rate.• Conducted requirements analysis and created detailed bug reports in Jira with clear reproductionsteps, reducing developer investigation time by ~30%.ED UCATIO N
Soft w are T e stin g En g in eer
L A N G UAG ES
10 октября, 2016
Марианна
Город
Минск
Возраст
41 год (27 июня 1985)
11 января, 2017
Константин
Город
Минск
Возраст
58 лет (31 декабря 1967)
4 августа, 2016
Виктор
Город
Минск
Возраст
65 лет (26 января 1961)