Преподаватель детских курсов программирования (Roblox, Game Maker, Unity, Unreal Engine)
Описание
USH AK A LE X EY Unit yTelegram : @ al_grom95
Email: gromdev1101@gmail.com
E ng lis h - B 2
Bela ru sia n - B 2
U kra in ia n - B 2
Russia n - n ativ e
Projects: Prey Day: Zombie SurvivalUnity Engine,
Vector Math,
RAM
Optimization,
Build Size
Optimization,
Zenject,
UniTask, UniRx,
Particle
System,
Shaders,
Physics, 2D and
3D UI, UI
Optimization,
Addressables,
Asset Bundles,
SDK and
Monetization,
Analytics,
Photon,
Firebase,
Custom
Animations,
AdMode,
DOTween,
ShaderGraph
C#, OOP,ECS
SOLID, MVC,
MVP, MVVM,
Clean Code
Dependency
Injection,
Unit-Tests,
Design
Patterns,
DRY, KISS,
Dec 2023 –
Present
I w ork e d on Tan k Assa u lt : Snip er Sim ula to r an d Leg en d s of
W arrio rs : A ge W ar. K ey a ch ie ve m en ts :
I im ple m en te d c o re g am ep la y m ech an ic s ( m is sio n t y p es, b o ss
fig ht s, a ir b o rn e e n em ie s) a n d a ta n k c u sto m iz a tio n/u p gra d e
sys te m wit h p ro gre ssio n a n d e co no m y b ala n ce .
I d esig ned a n d im ple m en te d a g rid -b ase d m erg e m ech an ic a n d
un iv e rs a l g rid co ntr o lle r w it h o bje ct p o oli n g to sig nif ic a n tly
i m pro ve p erf o rm an ce o n m obile d evic e s.
I c re a te d in -e d it o r to ols f o r liv e p ara m ete r tu n in g th at s p ed u p
b ala n cin g a n d r e d uce d it e ra tio n t im e f o r d esig ners .
I h an d le d U I w ork b ase d o n M VVM p att e rn s, c a m era c o ntr o ls
a n d n um ero us g am ep la y o ptim iz a tio ns.
I p artic ip ate d in S cru m w ork flo w , co de re vie w s a n d re g ula r
re le a se s ( ~ eve ry 1 .5 – 2 m onth s).
I work on Prey Day: Zombie Survival, a midcore multiplayer survival
shooter. My contributions include:
I implemented core gameplay systems: quest framework, crafting
and recipes, player skills and construction mechanics, plus new
interactable objects and weapons.
I led a large refactor of the legacy codebase, introduced MVVM
and Dependency Injection (Zenject) which improved code
maintainability and sped up feature delivery.
I rebuilt the clans UI and improved camera and UX systems to
make the game feel more responsive and easier to extend.
I developed tools and config-driven editors so designers can add
quests and tune content without developer intervention.
I collaborated on networking features (Photon) and supported
CI/CD pipelines (TeamCity) for reliable builds and releases.
Led a major refactoring initiative, implementing MVVM (UniRx)
and Dependency Injection (Zenject), which resulted in a ~15%
reduction in critical UI bug reports and improved maintainability.
Developed a Config-Driven Framework (Quests) using Firebase
Remote Config, enabling full designer autonomy and cutting the
small update/Hotfix cycle time by ~20%
Pro je cts : T an k A ssa u lt : S nip er S im ula to r a n d
Leg en d s o f W arrio rs : A ge W ar
Nov 2022-
Nov 2023U N IT Y D EV ELO PER3 + Y EA RSAdobe Photoshop, Jira, Trello,
Figma, Confluence, Scrum, Kanban
CODES K IL LSC O N TA CTMicr osoft
SQL Ser ver ,
Fir ebase
(Analytics,
Crashlytics,
Remote
Config),
JSON, Git,
CI/CD , Fork
TeamCity
O THER-TECHO TH ER N ON -T EC H ED U CAT IO NBelarusian State Univ ersity of
Informatics and Radioelectr onics
LA N GUA G EI am a Unity de veloper with 3+ y ears of experience in mobile games,
from pr ototypes t o large-scale multipla yer pr ojects. I specialise in
gamepla y systems, UI, ar chitecture and per formance optimisation, and
work closely with designers, ar tists and QA to deliver measur able
business impact while continuously impr oving my skills.
S U M M ARYEX P ER IE N CEGREENPI XEL LTD MAD PI XEL GAMES L TD
7 сентября, 2021
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